originally titled "Project ER" and aimed to lower stress for
60,000 children who visited Pittsburgh Medical Centers ER each year.
During the test run, the project gathered considerable research on how
to deploy such systems in healthcare settings and will share this
knowledge during a case presentation of the K.I.C.K. system. In order to
see games for health play a greater role in settings where healthcare is
delivered, significant hardware and software delivery problems need to
-- The rise of games for first responders and medical professionals.
Conference attendees will have an opportunity to play with 3DiTeams.
Funded by the U.S. Army Telemedicine and Advanced Technology Research
Center (TATRC), 3DiTeams was developed by Virtual Heroes with Duke
University's Human Simulation and Patient Safety Center, and lets
people interact with a fully 3D simulation of emergency health care
environments ... Medical Cyberworlds is a startup in the process of
creating an online multiplayer game to train doctors to communicate more
effectively with their patients. Dr. Fred Kron, the founder and CEO of
the company and Noah Falstein, the lead designer will present an update
at the conference on the state of the project and discuss the
challenging process of encouraging effective collaboration between
physicians, academics, and game developers.
Other conference highlights include a presentation by Nina Fefferman of
Tufts University about the "Corrupted Blood Syndrome" content of the
popular World of Warcraft online game. In September 2005, designers and
programmers at Blizzard Entertainment created new game content for
Blizzard's mega-hit massive multiplayer online game World of Warcraft that
inadvertently unleashed an
|SOURCE Games for Health Project, Washington, DC; Woodrow Wilson|
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