Featured June 11-12 at the 5th Annual Games for Health Conference
PORTLAND, Maine, May 18 /PRNewswire-USNewswire/ -- The Games for Health Project, organizers of the 5th Annual Games for Health Conference, today announced its first Cognitive Health Track powered by SharpBrains, a leading market research company focused on the brain fitness and the cognitive health market.
The Cognitive Health track builds upon previous year's sampling of sessions looking at cognitive health and fitness, expanding to a full two-day track at The Games for Health Conference, June 11-12, Boston, MA. The Conference features the largest gathering of organizations interested in the intersection between videogames, health and healthcare.
"There is already a very active cognitive health videogames industry and field of research," said Ben Sawyer, co-founder of the Games for Health Conference. "We partnered with SharpBrains to bring their expertise in this field our conference planning. Together we have for the first time created a powerful set of sessions and a much needed conversation with researchers, thought-leaders and industry pioneers who will attend the event in June."
The track features a dozen sessions covering research findings and partnerships, implementation in insurance, consumer and clinical settings, and special sessions looking at innovative areas such as driver safety, healthy aging, attention deficits, stroke/traumatic brain injury, schizophrenia and multiple sclerosis.
"The convergence of interactive media such as videogames with cognitive science opens the door to innovative and scalable approaches to cognitive health that may complement traditional interventions. We see much opportunity -- and much confusion. Our partnership with Games for Health enables a much needed conversation to look far and wide and to ensure the sustainability of using "serious games" to measure a
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