Navigation Links
Becoming bad through video games

Previous studies show that violent video games increase adolescent aggressiveness, but new Dartmouth research finds for the first time that teen-agers who play mature-rated, risk-glorifying video games are more likely subsequently to engage in a wide range of deviant behaviors beyond aggression, including alcohol use, smoking cigarettes, delinquency and risky sex.

More generally, such games especially character-based games with anti-social protagonists appear to affect how adolescents think of themselves, with potential consequences for their alter ego in the real world.

The study appears Monday, Aug. 4, in the American Psychological Association's Journal of Personality and Social Psychology. A PDF is available on request. The findings follow a 2012 Dartmouth study that shows such video games may lead teens to drive recklessly and experience increases in automobile accidents, police stops and willingness to drink and drive.

"Up to now, studies of video games have focused primarily on their effects on aggression and violent behaviors," says Professor James Sargent , a pediatrician and co-author. "This study is important because it is the first to suggest that possible effects of violent video games go well beyond violence to apply to substance use, risky driving and risk-taking sexual behavior. "

"With respect to playing deviant video game characters, we feel it best to follow the admonition of Kurt Vonnegut in Mother Night: 'We are what we pretend to be, so we must be careful about what we pretend to be,'" says Professor Jay Hull, the studies' lead author and chair of Dartmouth's Department of Psychological and Brain Sciences.

In the new study, researchers conducted a longitudinal nationwide study involving more than 5,000 randomly sampled U.S. teenagers who answered a series of questions over four years in telephone interviews. They looked at a number of factors, including the playing of three violent risk-glorifying video games (Grand Theft Auto, Manhunt, Spiderman) and other mature-rated video games. They found that such games are associated with subsequent changes in a wide range of high-risk behaviors and suggest this is due, in part, to changes in the users' personality, attitudes and values, specifically making them more rebellious and thrill seeking. Effects were similar for males and females and were strongest among the heaviest gameplayers and those playing games with anti-social protagonists.


Contact: John Cramer
Dartmouth College

Related medicine news :

1. Household Problems Like Allergies, Odors, and Even Pet Dander Are Becoming More Common; Alen Corp. Unveils Its Solution to Poor Indoor Air With the New BreatheSmart FIT50
2. Survivors of childhood liver transplant at risk of becoming skinny fat
3. Need for Mosquito Control Becoming More Critical
4. Ivalua Anticipates Skyrocketing 2013 Revenue on Large US Customer Wins, Becoming a Key Player in the American Spend Management Software Market
5. Female Fitness and Fat Loss Expert, Shawna Kaminski, Uses Hate Mail as Inspiration to Help More People Achieve their Dream of Becoming Fit
6. ACA Marketplace Enrollment Solutions Provides Tips On How Americans Can Obtain Health Insurance While is Becoming Fully Operational
7. Learn 14 Simple Tips On Becoming an Attractive Woman – V-kool
8. Adult Survivors of Childhood Cancer at Risk of Becoming Frail at an Early Age
9. Adult survivors of childhood cancer at risk of becoming frail at an early age
10. Sleep Apnea Treatment Becoming More Popular in New York After Long Island Dental Sleep Medicine Begins Treatment on OJ Anderson, Giants Super Bowl Champion
11. Rain and Snow Becoming More Intense Less Frequent Announces White Paper
Post Your Comments:
(Date:6/25/2016)... ... 25, 2016 , ... "With 30 hand-drawn hand gesture animations, FCPX users can ... CEO of Pixel Film Studios. , ProHand Cartoon’s package transforms over 1,300 hand-drawn ... X . Simply select a ProHand generator and drag it above media or text ...
(Date:6/25/2016)... Canada (PRWEB) , ... June 25, 2016 , ... Conventional ... pursuit of success. In terms of the latter, setting the bar too high can ... risk more than just slow progress toward their goal. , Research from ...
(Date:6/24/2016)... (PRWEB) , ... June 24, 2016 , ... ... Conference and Scientific Sessions in Dallas that it will receive two significant new ... the grants came as PHA marked its 25th anniversary by recognizing patients, medical ...
(Date:6/24/2016)... (PRWEB) , ... June 24, 2016 , ... People across ... in Genome magazine’s Code Talker Award, an essay contest in which patients and their ... award to be presented at the 2016 National Society of Genetic Counselors (NSGC) Annual ...
(Date:6/24/2016)... ... ... National recruitment firm Slone Partners is pleased to announce the ... as Vice President of North American Capital Sales at HTG Molecular . ... team in the commercialization of the HTG EdgeSeq system and associated reagents in North ...
Breaking Medicine News(10 mins):
(Date:6/23/2016)... 23, 2016 , , , ... 7, 2016 , , , , LOCATION: , , , ... , , , EXPERT PANELISTS:  , , , Frost & Sullivan,s ... Christi Bird; Senior Industry Analyst, Divyaa Ravishankar and Unmesh Lal, Program ... global pharmaceutical industry is witnessing an exceptional era. Several new demand ...
(Date:6/23/2016)...  Guerbet announced today that it has been named ... . One of 12 suppliers to receive ... support of Premier members through exceptional local customer service ... to lower costs. ... outstanding customer service from Premier," says Massimo Carrara ...
(Date:6/23/2016)... -- The Biotechnology industry might still be ... opportunities to investors. assesses the recent performances of ... XON ), Vertex Pharmaceuticals Inc. (NASDAQ: ... ), and Regeneron Pharmaceuticals Inc. (NASDAQ: REGN ... complimentary trade alerts at: ...
Breaking Medicine Technology: