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Video games promoted as effective health-care training

MADISON, Wis. Scientists are turning on its head the popular notion that video games can only promote aggressive behavior or passive learning. The explosion of real-world learning applications for games may astound critics of the virtual world.

The first annual Games for Health conference featured games promoting nutrition, self-awar......

Full article >>> that can be hooked up to a popular video game that takes people racing through city streets.

In a Thursday morning session, Michael Erard, a writer and editor with the University of Texas School of Nursing, said a review of more than 1,000 research projects conducted since 1984 revealed some intriguing possibilities for future research.

Not surprisingly, research on the relation......

Full article >>> vate prior learning, because players must use previously learned information to move to higher levels of play.
  • Games provide immediate feedback in scoring and in visual and auditoriy stimulus, which allows learners to more quickly modify their learning strategies before the ineffective ones become entrenched.
  • Skill transfer from games to real life is much more likely to occur.
  • ......

    Full article >>> on International Center for Scholars effort applies gaming technologies to a range of serious issues in the public and private sectors.

    The conference was co-sponsored by the Academic Advanced Distributed Learning Co-Lab, the UW center that develops and tests technologies to enhance teaching and learning. Another sponsor, The Lear......

    Full article >>>
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    Source:wistechnology.com By Christine Javid 09/20/04


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