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Gaming technologies alter classroom, textbook models

Madison, Wis. - Educators and video-game developers gathered last week in Madison to explore how learning technologies can alter traditional classroom and textbook education models, which speakers agreed early e-learning projects failed to achieve.

The first annual Games+Learning+Society conference was sponsored by Jason Robar, a consultant and developer for the Defense Advanced Research Projects Agency, discussed the use of simulations in the military to build experience and therefore reduce casualties, mentioning a veteran soldier who "died" in a game because he was scanning the ground for danger when the real thre......

Full article >>> different to reality?'"

Online communities and medicine

One focus of the conference was on massively multiplayer online role-playing games, or MMORPGs, and other online communities. James Cook of the Second Life online community discussed how the collective creativity of Second Li......

Full article >>> han one person in attendance took issue with Prensky, however, and with the full ramifications of taking his arguments to their more extreme conclusions. University of Chicago-Illinois computer science professor Tom Moher asserted that as far as technology can go teachers will always be important as guides independent of content, and game-designers will not be able to fully understand and apply th......

Full article >>> o">Eric Kleefeld is a writer for WTN based in Madison. He can be reached at eric@wistechnology.com.
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Source:wistechnology.com By Eric Kleefeld 06/27/05


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