Helping stroke patients regain use of their hands and arms through innovative robotic and virtual reality-based video game therapies is the focal point of NJIT Associate Professor Sergei Adamovich, a biomedical engineer. Thanks to a $1.3 million grant from the National Institutes of Health (NIH), Adamovich is developing better ways to rehabilitate people who have lost control of their hands, fingers, shoulders and elbows.
Preliminary laboratory results appear promising: A group of 20 recent subjects has shown 20 to 28 percent positive changes in motor function following participation. More volunteers are needed for the study.
"Strokes are the largest cause of disability in adults in the U.S.," Adamovich said. That's why we feel our research is important. More people than ever survive strokes and live longer lives, but they are hobbled by major disabilities. We would like to see that change and give stroke patients the opportunity to live better lives."
While other researchers around the nation have pursued similar therapies, only a few currently focus on hand functions. Adamovich's team is trying to determine whether it is better to train the hand and arm separately or together. Physical therapists collaborating with him assist in the design of therapeutic interventions for the technology.
Two at a time, subjects come to Adamovich's sixth floor laboratory in Fenster Hall on the NJIT campus. Once there, they spend up to three hours a day, five days a week, for two weeks to play video games. In one game, their arms are attached to a robot called the Haptic Master. The robot, supporting their weakened arms, enables them to touch virtual spheres, which if done correctly will explode with a satisfying boom. At first glance, the uninitiated might imagine he has stepped into a video arcade.
|Contact: Sheryl Weinstein|
New Jersey Institute of Technology